Status

Current Status

Writing

The deadly cult of Sandbrook: Lovecraftian ‘choose your own adventure’ gamebook: You can follow our progress here and check out chapter 1 here!

This War: Choose your own adventure, currently on hold.

Games

Village Life 0.7 beta released, download it here.

Support us at the following links: Ko-FI TES Patreon Blurb Amazon

Design diary January

Hi all!

Christmas is long gone and the winter is settling in here in the UK. We’re making headway into our choose your own adventure/fighting fantasy book with the first chapter being finalised and edited.

You can check out an early version on the Patreon now, and subscribers will get an early view at the completed first chapter when it’s released.

We’re aiming for around 400 pages in total.

Speaking of early releases, we’ve moved to an early access Patreon model so subscribers will be able to access games, books and other things either a week or month sooner than public release.

In the last month we’ve put up new versions of Village Life (0.7) and Pilgrims Walk (early alpha), so if you have time – check them out when they pop out from early access.

Finally were undergoing a little brand change at some point, so keep your eyes peeled!

Have a good month and see you all next time!

Support us at the following links: Ko-FI TES Patreon Blurb Amazon

This War status

Status of ‘This War’, an upcoming CYOA about civilians stuck in war. More information when the first routes are ready!

Currently looking into implementation ideas with the pros and cons of each including:

1. Traditional CYOA printed novel

2. Interactive fiction through Inkle or similar

3. Visual Novel through Renpy or Tyranobuilder (etc)

Current progress:

Drafting main routes: 16 endings drafted, 3 loose ends

Writing basic first draft: 6/40

To do:

Editing / route check

Second draft

Editing

Implementation of story into chosen medium

Artwork

Publishing / release

Design diary December

Hi all,

December is not a great time for designing! Between being off sick with food poisoning, marking an insane amount of exam papers and having too many projects on the go – progress has been slow.

We’re about 5k words into our Conflict themed “Choose your own path” book with an aim of about 10 endings and 40k total words. We’re looking to get this released some time next year with a percentage of profits going to “War Child”, who do great work looking after children stuck in conflict in places like Syria. We’re also looking to put an early version up on our Patreon / TES when the first pathway has been drafted.

We’ve released “Bunker 13” to the world as a free print and play on our Patreon and are looking to release our pretty well playtested board game “Village Life” sometime early next year. If there is interest I would also love to see new artwork done for it, but alas the world of print and play games is somewhat no-profit rather than non-profit!

Finally as Christmas is on its way, those of you who follow our @harlegames Instagram will know we’ve been playing an awful lot of Tokaido in the game club these last couple of weeks. The problem is however that it’s a massive box and not very portable. I bought it to take up to my family over the holidays and that sparked a new design idea. Could we have a similar mechanic, but with more portable tiles or cards over a large board? Setting a theme of journeying to Canterbury on a pilgrimage we’ve made a little idea together. Hopefully I’ll post some of it up soon!

Merry Christmas all, see you in the new year (from over the stacks of exam papers!)

Support us at the following links: Ko-FI TES Patreon Blurb Amazon

This War: Preview

Here’s a sneak peek at an upcoming choose your own adventure book / lesson about civilians caught up in war. We are looking to adapt it into a book, ebook and secondary school lesson, with the proceeds going towards the War Child charity. If sucessful it will be part of a 3 part series covering Conflict, Migration and Integration.

Getting the Goods, Pg 14 draft

Getting past the security point is relatively easy. You drive the car through the security checkpoint and hand over your papers. The guard waves you through and you continue your journey.

After what seems like an eternity, you arrive at a run down bar in a somewhat less destroyed part of the city. Everywhere around you there are parked cars covered in dirt, some with propaganda posters plastered over them, each trying to cover the other.  A serious looking security bouncer is outside the door, but there is no sign of any customers.

The bouncer looks you up and down, then motions you to go inside through a long corridor covered with more propaganda posters.  At the end of the corridor, through a series of doors, a large room at the back is filled with weapons of all descriptions, dumped on the ground in piles. Furniture is piled up in one corner of what must have once been a dance floor. A stern woman with a red beret hands you a couple of backpacks and motions you to leave, which you do quickly.

At the security checkpoint you are terrified, but are waved through. Suddenly a military jeep appears in front of you. A group of armed men shouting at you to stop the car, do you:

  • Try to go around them and escape (page 15)
  • Grab what’s in the backpack and defend yourself (page 47)
  • Stop and put up your hands (17)

Let us know what you think, this part is from section where the character has been forced to help the rebels.

Bunker 13: Experiments

The fundamental story behind Bunker 13 is players find themselves in an experimental nuclear bunker. Little known to them though – they are the experiment.

Players are given a character and must either defend the bunker from invasion by raiders or mutants or survive the experiment depending on play type.

For example a simple game may consist of one ‘Raider’ player per three or more ‘Bunker Dwellers’. Each night a Bunker Dweller goes missing so it is up to the Bunker to find the raider fast. Lynchings can only take place with a 50% majority so think before you act.

A more complex game might add Crazy Ivan (who wants to be lynched), the Stim Junkie who can help or hinder the bunker at will or the Chef who has to try and keep everyone alive.

Check it out soon on our Patreon store

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Bunker 13 – Coming Soon

This week we have been pushing forward to finish our second Social Deduction game “Bunker 13”. Based on day/night games like werewolf, players must defend their bunker from raiders and mutants to survive the cold nuclear winter.

Narrator cards also help new players get to grips with how to play, avoiding the awkward problem of them forgetting which roles are in the game!

Coming soon to free print and play

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