First playtest of the new social deduction game done – two games taking approx 10 minutes each.
Game went well overall for a first test, mechanics fairly solid however need to work on the rules for the masterminds plans. There are too many being recieve therefore need to either have less plan cards or have more played to win. The plan cards also too easily show who the mastermind is – perhaps have them face down in future? The mastermind would need to remember how many they have played.
Secondly the investigator has had trouble recieve their cards, so have been slow to act. A better amount of cards for investigator and police would help here. Police and investigator cards also need varying to keep interest over multiple games.