I thought it might be interesting to make a list of game ideas I’ve shelved over the past year or so I’ve been designing as a hobby.
A pen to change the world
This was an idea of four newspaper companies vying for attention to produce propaganda pieces to persuade the population to protect or revolt against the government – done through a political compass system. A nice idea that never got beyond the basic idea
A board game idea with players trying to escape from an insane asylum, each with their own lovecraftian style abilities. Nice idea but became more and more complex until it didn’t seem fun.
A simple card game where 2 players take turns building up their castle taking cards from a draw pile whilst also attempting to destroy the opposition castle by taking out their main hall. A little fun game but I got bored making it and never took it to the playtesting stage.
Another board game before I moved to making card only games. Players place pieces on a hex map to build a city, collecting points based on the piece and those around it – eg putting shops next to houses earned more points. Ended up being similar to what is now concrete jungle. Never got very far due to the number of pieces and complexity involved.
An island survival game where players collect cards to try to survive on a desert island. Never left the idea stage.
Players survive and influence a corrupt government playing as protesters, different sections of government etc. Fun idea that I stopped working on as it got more complicated. I could never find a good way of making it simple and also include everything I wanted in it.
Earth / NSA
Players have to write coded messages to each other whist avoiding the police/government/NSA (lol). 1 player the government, 1 a criminal and the others are normal People. Government has to try and catch the right person whilst the criminal has to do criminal stuff. Had a large complicated board that could in future be simplified. Lost interest but might return to.
To be continued