Day 12 of the 30 days, 30 ideas challenge where I create 30 ideas for games over the next 30 days. See other days here.
Game type: board game, diplomacy/war
Length: 60 mins
6 countries place and use nuclear silos to “persuade” the other players not to go to war. Different situations arise over time, making players have to concede resources or declare war on other players. Resources can be used to build further buildings or silos. Game ends with a peaceful resolution of all the situations, or, more likely, a war between the different nations.