Playtest: Village life I

Edit: Now being developed as a full board game! Follow along herehere, or pledge $1 to get it when it’s completed!

Today we playtested Village life for the first time – the first board game I have created and looked forward to seeing the results!

We playtested it for about 30 minutes until we ran out of time and ended up roughly with a winner – though a longer playtest would be ideal.

Game playtesting for village life

Manic playtesting!

It went pretty well overall but the economy needs fixing somewhat – currently some buildings are too expensive in comparison to others and this can mean some players feel short changed. An example of this is the mine/smithy economy. Currently there are only 3 mining spaces on the boards and smithies are more expensive to build as they require iron.

Food however has more spaces and doesn’t require resources to build. In the market though the resources are all with the same, and convert into “products”, with the same value.

To overcome this one of two things could be changed:

1) The buildings are made equal in price (which could make it too similar to be interesting)

2) The mines and smithies produce dlgoods that sell for different/higher amounts (would we need additional counters to show these? Would also need additional testing)

The Council part of the game, where players fight to become the Noble

The second part of the game is one that, after some explaining, also worked well, but needs work to gel with the first part. This is the Town Council part, that comes into play once the Village has been constructed. Playtesters enjoyed the council aspect, but noone really used their powers – except to bribe others. The arresting mechanic also needs work as could be too powerful.

Finally the game needs to be designed for more players. I have made it for 4 solely due to the amount of cards I have printed, but think it would work with more. I am getting more coins etc in the post soon, so should be able to test this out.

Current state:

Mechanics: mostly work!

Design: Fiddly and impractical

Playtesters view: Generally positive! Some confusion regarding the interaction between the different ‘games’.

The Village portion of the game, where players build up their own economy as well as that of the village.

Things to do: 

Further playtesting of current version

Update smithies to work in economy

Make 4 further player cards

Flatten the crazy game board so everything doesn’t fall into the middle!

Make council gel with village part

2 thoughts on “Playtest: Village life I

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