Emotions public release!

Hi all, checking in before the weekly update to tell you some exciting news!

We’ve been working hard and have finally released Emotions 1.0 as our first release!

Download is available on the TES store (as its predominately an educational game) but we are also using Patreon and personal money to professionally print it for local students in our West London schools.

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Cards are available in both 72 card game version or 52 card version which includes the game plus poker lettering (2-10,JQKA). Let us know if you need a professionally printed copy!

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We’ve also been hard at work updating Village Life to 0.5 and beyond! 0.3D is available to all Patrons to download but the latest 0.5 version is available to $5 and higher Patrons for the next month as an early access bonus. Get involved with out new Instagram @harlegames or find us on Facebook for more information.

Village life cards online

Want to help provide educational resources to local schools and help run a tabletop club for students to design, create and play games as a daily activity? Join our patreon today!

New places, new resources…

Busy an aside to let you know before the weekly update of a few changes.

1. we’ve finalised and released Emotions to our Patreon subscribers.

2. We’ve changed the Patreon to monthly early access to reflect more our business model.

3. Weve also opened a new store on TES (Times Educational Supliment) to reflect some of the other games and materials that we have been working on, especially during Summer break. You can check it out below!

Thanks all!

Sunday Progress Update: 23rd July 2017

Hi all! Here’s our roundup of this week’s progress, playtesting results, an overview of what’s available and what’s coming soon. Stay tuned!

What have we been working on and playtesting this week?

New Educational games: GCSE Keywords Dominoes

Currently created GCSE RS Dominoes for next year. If they work well and are popular I will expand out to other subjects. These are currently available here.

I have also set up a TES account to sell the educational resources. Any profit from this will go to creating further resources and providing them to schools.

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Patreon Changes

Looking to make Patreon more like a monthy early access – see below for changes and let me know what you think

Current: Sign ups pledge a certain amount and when a full game is completed, Patreons are charged and recieve the full game. Patreons recieve Mini-games for free and get to help create the games and fund the tabletop club

Future? Patrons pledge a certain amount each month and recieve early access to the latest versions of games and print-and-plays a month early. The rest as above except its monthly instead of only when a game is finished.

Instagram and Facebook initialisation

Have opened a page on facebook and an Instagram

Emotions: 0.5

See more information here.

Matching game based on emotional vocabulary. To be used in schools / young parents, especially those with learning difficulties etc. Likely to be released free to Patrons​ and given to school SEN departments.

Update: Artwork now done! 

Colourblind check, Emotions game

Checking cards with new artwork for any problems with colourblindness

PlaytestingEnd of Summer Term! Playtesting on hold in the club until September.

What’s available to download or order now?

Free for Anyone

Tabletop Simulator

Graveyard Jazz 1.0 – see here! (Also P&P)

Village life 0.5 on TTS – see here!

(Want to check out the original inspiration? The Regent: Check it out here!)

Cat Academy Battle! – Original version – see here!

Print and Play

Graveyard Jazz 1.0 – Details and download available for free here!

Let’s Photograph 1.0: Photography ideas cards – see here!

Pocket Munch 1.1: Silly quick and simple card game – see here!

Free to Patrons (see changes above)

Cat Academy Micro Battle: a wallet game version of Cat Academy, see below.

The Lowest Bidder: a simple wallet card game where player’s compete to sell their products.

$5/20 subs: 

SS Sandbrook latest pre 1.0 version print and play, see below

Sandbrook Heist Alpha, see below

Cat Academy Beta, see below

Village Life Alpha, see above

Emotions pre-art version, see above

Sins of Satan Beta, see below

Don’t forget Patrons are only charged when a full, complete card or board game is released, not every month, and it doesn’t cost you a penny to sign up!

We are looking into changing our Patreon model to an early access one following our first game release. What do you think?

What’s also in the pipeline?
Current progress of all games not mentioned above:

Betas

Village Life 0.5: Explore, Expand, Elect. 

0.4 Arrived in the post this week and we have moved onto upgrading the artwork and updating a few things.

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Latest tile artwork

How to play here!

We have been working on ideas for expansions too! – see here!

Sins of Satan / Demon Controller: Beta 0.8b.

A social deduction game in the likes of Avalon, Secret Hitler, Warewolf etc. Players try to play either sins or virtues, with corresponding effects for each. There are more virtuous players than demons, and more virtue cards in the pack, but players need to work together if they are going to prevent the demons from winning and taking control.

There is also a new quick paced tile collection game in the works in the same theme. Will put up photos when it arrives in the post!

More info here. A quicker playthrough designed for a younger audience.

0.8 available to download to Patrons!

Picture of all the demon controller cards showing virtues and sins

Demon Controller with the new artwork

SS Sandbrook 0.8a

A social deduction card game for 3- 9 players. More info here and here.

Game mechanics: 0.8a
Artwork: 0.6 (updated all artwork to a mix of CC0 and commissioned work)
Rules and rulebook: 0.7
Costings: 0.7 (base game runs at approx 100 cards)

Currently being printed professionally so will do a photo update when it arrives!
Sandbrook Heist! 0.4b

A quick social deduction card game. 0.4 updates and standardises the characters, makes the cat burglar more effective and introduces a final character “Herr Doctor”, a kind of evil doctor that can both harm and help the Mastermind.

Game mechanics: 0.5
Artwork: 0.4 (artwork updated to CC0 only)
Rules and rulebook: 0.5
Costings: 0.9

Currently being printed professionally so will do a photo update when it arrives!

Cat Academy Battle: a fun, fast mix and match game about getting the best Cat you can. Players match adjectives to their Cat cards to earn the most points they can in a round. In Battle! Mode, players also fight for their team – friendly or ferocious.

Version number: 0.7
Game mechanics: 0.7
Artwork: 0.6
Rules and rulebook: 0.5
Costings: 0.8 (base game is 54 cards)
Alphas

Evolve! A new 3 round board game where players build up their plant and animals over 3 seperate rounds. Taking on a different plant/animal each time with winner takes (eats?) all. Printed but not Playtesting due to time restraints. Pre-alpha stage.

Tranquility Station: players arrive, job cards in hand to their first job on a space station. Chaos ensues as traitors, aliens and viruses spread through the ship. Board game for up to 8 players. More info here. Pre-alpha stage. Check it out on TTS here, but it is unfortunately not feature complete..

Tranquility station being played online

 Tranquillity Station on TTS


A note on game versions, alphas, betas etc.

Alpha means it is in a playable state, but either untested or needs a lot of work.

Beta means it is playable and has been well playtested, but requires some additional work or finishing off.

Version number: How close we are to completing the game overall.
0.0 – 0.4: Game is in early stages.
0.4 – 0.7: Game has been well Playtesting but requires work.
0.8 – 0.9: Game is in the final stages of completion, usually lacking final editing, artwork etc.
1.0: Game is completed and released. “Free for all” games will have a blog entry with download. Others will be available to download through Patreon as completed.

Comments and suggestions? Want to see something not shown? Got an idea for a game you want making? Let us know in the comments below!

Summer Shutdown

Morning all!

Those of you who follow this blog know that as a teacher the bulk of my playtesting is done with my students in a school club at lunchtimes and after school. Well today is the last day of the Summer term!

What this means is that you’ll see a change in the weekly schedule as there isn’t likely to be any playtests – however that doesn’t mean that work stops! We’ve got a few things lined up in the pipeline including :

Will link to these as they come out above 👍

Keep up the good work all – have a great Summer break!

Playing: Village Life; Explore, Expand,Elect

How to play – Version 0.4

Exploration

Cards are randomly laid out from the village centre outwards, with players exploring one connected piece each turn. 

Exploration map on the left – buildings on the right

Tiles showing unknown spaces and city centre

Latest version with proper tiles!

Players move one space from the village center each turn, and may build an appropriate building on their new land. Players start with 1 coin, so can only afford to build farms, foresters or mines.

Player turning over a forest card

A rare forest on the first turn – lucky! This player will build a forester, netting 1 wood every turn

Play then continues out with players exploring and building. 

Player 2 turning over a plains card

Plains cards are the basic card with no bonuses. Allowing early farms to be built

Player finds Iron

Mountains discovered – an easy way to get iron

Here players have been lucky – finding mountains and forest early. 

A little later, players still exploring but now building up their economy. On the right you can see the Council has also been started.

As players develop their economy and spaces for building runs out, players begin building more advanced economies, with upgraded farms (estates), and buildings that convert base materials into goods. Finally buildings such as the Keep will turn these goods into Honour, which is how you win the game.

In a short game the player with 15 Honour first is the winner.

Let have a look at some of the buildings:

A stack of cards for village life

Fresh from the post office

Estate card showing price and income

The Estate card is an upgrade from the farm, producing twice the food but at a cost to upgrade

Mill card showing price and conversion of food to goods

The mill costs 5 coin and 3 wood to build, but converts one of your food into goods every turn. Well worth the investment

Bakery card, an upgrade from the Mill

Fancy more goods? Got a booming economy? Upgrade to a Bakery and get 2 goods a turn!

Of course as some make legitimate profit, others make money in more illicit ways. Players can also invest in building up from a (not so) humble thieves den, to become robber barons with the Robbers Keep, which earns more money the more players that are in the game.

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A more legitimate way of earning may be through the market. In longer games there becomes a demand for an easy way to swap between food wood and ore. Once upgraded the market building allows the controlling player to swap between goods – giving them control later in the game. 

Trading post gives you some early honor

The trading post might not be an amazing investment early in the game, but its upgrade will be later – and theres only one available

Market building allows trade betwen resources

Building the market costs quite an investment, but you no longer have to rely on anyone else trading with you, and you can use this to your advantage over others.

Similaly finding and building the temple building gives a little regular income, but once upgraded later becomes a powerful regular way to get honour, to finding the temple early can swing the game later on.

Wonder buikding showing 10 goods upfront but 2 honour every turn

10 good is an insane investment. But 2 honour a turn means winning is almost assured

Elections

Players may also upgrade the town centre into a City with a little investment. This allows players to get involved in their political ambitions, gaining a steady income of money and honour and gaining other benefits such as charging leasing fees on other players – or just throwing them in jail.

Board showiklng the town council positions and jail

Everyone wants to be the Noble

Town council positions

Players vote for each other to get council positions – so a little bribery and friendship early on can becone very useful later

If more than one player goes for the same position, a vote is called and the winner takes the position. If a position is already taken and the applying player is not voted in, they return to their old position. If an incumbent player is voted out however, they return to Citizen position. So it’s dangerous to be at the top without the correct bribes!

The game ends when a player has 15 Honour for a short game and 30 for a longer game.

Patreons can get a print and play of the latest version right now – the full game is still in development for the end of 2017.

Ideas for expansions now available to take a look at – here!

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Want our games as soon as they are released? Want to help our tabletop club stay open and provide free educational and mental health games to local schools?  Check out our Patreon page! It makes a massive difference to our members.

Sunday Progress Update: 15th July 2017

Hi all! Here’s our roundup of this week’s progress, playtesting results, an overview of what’s available and what’s coming soon. Stay tuned!

It’s the second last week before the club closes for the summer months! I aim to put a lot of the games up on Tabletop Simulator over the Summer once my mother in law returns from visiting from Japan.

What have we been working on and playtesting this week?

Game Jam Music Game – Graveyard Jazz

Written as an early entry to the tabletop forum game jam no.1, Graveyard Jazz is a music social card game where the most fitting music wins! Details and download available for free here!

Emotions: 0.4b

See more information here.

Matching game based on emotional vocabulary. To be used in schools / young parents, especially those with learning difficulties etc. Likely to be released free to Patrons​ and given to school SEN departments.

Artwork currently 7/9 done!

Bored person chibi style

 Waiting on the artwork to be completed

Playtesting 

We have been looking at the latest changes to Demon Controller / Sins of Satan. Which name do you think is better? We’ve been looking at changing up some of the cards and working on a no-kill version, though currently players are preferring the original. We played 6 times this week, with 4 good wins over 2 evil wins. We also had 4 new players, who picked up the game fairly quickly.

Currently printing/in the post:

SS Sandbrook latest Beta – stuck in the post office…

Sandbrook Heist! Latest beta – as above!

Village Life latest version – currently somewhere in Russia…

 Demon Controller Mini – as above!

What’s available to download or order now?

Free for Anyone

Tabletop Simulator

Graveyard Jazz 1.0 – see here! (Also P&P)

Print and Play

Let’s Photograph 1.0: Photography ideas cards – see here!

Pocket Munch 1.1: Silly quick and simple card game – see here!

Free to Patrons

Cat Academy Micro Battle: a wallet game version of Cat Academy, see below.

The Lowest Bidder: a simple wallet card game where player’s compete to sell their products.

$5/20 subs: 

SS Sandbrook latest pre 1.0 version print and play, see below

Sandbrook Heist Alpha, see below

Cat Academy Beta, see below

Village Life Alpha, see above

Emotions pre-art version, see above

Sins of Satan Beta, see below

Don’t forget Patrons are only charged when a full, complete card or board game is released, not every month, and it doesn’t cost you a penny to sign up!

We are looking into changing our Patreon model to an early access one following our first game release. What do you think?

What’s also in the pipeline?
Current progress of all games not mentioned above:

Betas

Village Life 0.4D: Explore, Expand, Elect. 

Turning over an exploation card in Village Life

Currently 0.4 is in the post so will put up pictures when it arrives for a proper play session! The mechanics are fairly solid and fun to play so far so looking good!

How to play here!

We have been working on ideas for expansions too whilst I wait for the prototype to arrive – see here!

Sins of Satan / Demon Controller: Beta 0.8b.

A social deduction game in the likes of Avalon, Secret Hitler, Warewolf etc. Players try to play either sins or virtues, with corresponding effects for each. There are more virtuous players than demons, and more virtue cards in the pack, but players need to work together if they are going to prevent the demons from winning and taking control.

There is also a new quick paced tile collection game in the works in the same theme. Will put up photos when it arrives in the post!

More info here. A quicker playthrough designed for a younger audience.

0.8 available to download to Patrons!

Picture of all the demon controller cards showing virtues and sins

Demon Controller with the new artwork

SS Sandbrook 0.8a

A social deduction card game for 3- 9 players. More info here and here.

Game mechanics: 0.8a
Artwork: 0.6 (updated all artwork to a mix of CC0 and commissioned work)
Rules and rulebook: 0.7
Costings: 0.7 (base game runs at approx 100 cards)

Currently being printed professionally so will do a photo update when it arrives!
Sandbrook Heist! 0.4b

A quick social deduction card game. 0.4 updates and standardises the characters, makes the cat burglar more effective and introduces a final character “Herr Doctor”, a kind of evil doctor that can both harm and help the Mastermind.

Game mechanics: 0.5
Artwork: 0.4 (artwork updated to CC0 only)
Rules and rulebook: 0.5
Costings: 0.9

Currently being printed professionally so will do a photo update when it arrives!

Cat Academy Battle: a fun, fast mix and match game about getting the best Cat you can. Players match adjectives to their Cat cards to earn the most points they can in a round. In Battle! Mode, players also fight for their team – friendly or ferocious.

Version number: 0.7
Game mechanics: 0.7
Artwork: 0.6
Rules and rulebook: 0.5
Costings: 0.8 (base game is 54 cards)
Alphas

Evolve! A new 3 round board game where players build up their plant and animals over 3 seperate rounds. Taking on a different plant/animal each time with winner takes (eats?) all. Printed but not Playtesting due to time restraints. Pre-alpha stage.

Tranquility Station: players arrive, job cards in hand to their first job on a space station. Chaos ensues as traitors, aliens and viruses spread through the ship. Board game for up to 8 players. More info here. Pre-alpha stage.

Tranquility station being played online

 Tranquillity Station on TTS


A note on game versions, alphas, betas etc.

Alpha means it is in a playable state, but either untested or needs a lot of work.

Beta means it is playable and has been well playtested, but requires some additional work or finishing off.

Version number: How close we are to completing the game overall.
0.0 – 0.4: Game is in early stages.
0.4 – 0.7: Game has been well Playtesting but requires work.
0.8 – 0.9: Game is in the final stages of completion, usually lacking final editing, artwork etc.
1.0: Game is completed and released. “Free for all” games will have a blog entry with download. Others will be available to download through Patreon as completed.

Comments and suggestions? Want to see something not shown? Got an idea for a game you want making? Let us know in the comments below!