August free ‘Print and Play’ details

Hi all – Here is your monthly update. Check back soon as we are completing Cat Academy as we speak so there will be at least two games released this month.
Check out the below for details on how to download:
August Download Post – Click Here
General Game / Company info -Click Here
August Print and Play Downloads:
Emotions 1.0 – All ages mix and match game with a cute theme and lots of replayability. Commisioned art. Check it out!
Check back for more updates soon as we are close to release on two games that have been in playtesting for over two years!
Game Jam:
Available Now: Graveyard Jazz; Music theme -a social mini game where players decide the best music to fit a place from whats available in their hand. (Game jam winner)
Available within 2 weeks: Cardinal’s Indulgences; fun social game about trying to get forgiveness for your terrible, terrible sins. Over 100 cards for replayability.

Other resources;


Emotions colouring books to support the release of Emotions Card game:
TableTopSim links:
A massive thanks to our Patrons; Chris, Howard, Andrew and Paul for supporting our ongoing work!!

Free games:New wallet games for all Patrons

Two new mini wallet sized games are now available for free to our Patrons! They are:

  1. Cat Academy Micro Battle! – a quick play point scoring card game to get the best cat by building the best cards that fit your character.
  2. The Lowest Bidder – a fast paced social game where players have to make their pitch using the cards they are dealt, with hilarious consequences

If you are interested in following our upcoming releases, free wallet games or just help maintain our tabletop club for students, please visit our Patreon today.



State of the game – Cat Academy Battle!

Cat academy battle, cute kids game

In Cat Academy Battle, players fight to get the best scoring cats for their team – Friendly or Ferocious

Cat Academy Battle! Is a 2-4 player card game where players have to collect the best possible 5 cards, mixing Cat cards with adjectives to score points for their team. In Battle mode players also compete to win “Friendly” or “Ferocious” points and make sure they don’t accidentally give points away to the other team.

Players either pick up one card to add to their collection, or pass one card to another player each turn, keeping turns quick and rounds about 5 minutes per game. Play ends when every player has at least 5 cards, with players not being able to have more than 7 cards in their hands.

Playees play either Cat cards or adjective cards, scorimg points for each.

Scoring is done at the end of each game, with adjective cards being attached to cat cards up to a maximum of 2 adjective cards per cat. For example Tiddles (1 point) is attached to “unsubtle” and “acrobatic”, 3 points each, scoring a total of 7 points over 3 cards.

Playtesting has gone relatively well so far, with players enjoying the game, however we have found the scoring system to get complicated if too many games are played. Players picked up the rules pretty quickly however and found the idea to be good. Playtesting so far has focused on players from 6-14 years old die to the nature of the games theme.

More next time!

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