New places, new resources…

Busy an aside to let you know before the weekly update of a few changes.

1. we’ve finalised and released Emotions to our Patreon subscribers.

2. We’ve changed the Patreon to monthly early access to reflect more our business model.

3. Weve also opened a new store on TES (Times Educational Supliment) to reflect some of the other games and materials that we have been working on, especially during Summer break. You can check it out below!

Thanks all!

Sunday Progress Update: 23rd July 2017

Hi all! Here’s our roundup of this week’s progress, playtesting results, an overview of what’s available and what’s coming soon. Stay tuned!

What have we been working on and playtesting this week?

New Educational games: GCSE Keywords Dominoes

Currently created GCSE RS Dominoes for next year. If they work well and are popular I will expand out to other subjects. These are currently available here.

I have also set up a TES account to sell the educational resources. Any profit from this will go to creating further resources and providing them to schools.

jijiji.png

Patreon Changes

Looking to make Patreon more like a monthy early access – see below for changes and let me know what you think

Current: Sign ups pledge a certain amount and when a full game is completed, Patreons are charged and recieve the full game. Patreons recieve Mini-games for free and get to help create the games and fund the tabletop club

Future? Patrons pledge a certain amount each month and recieve early access to the latest versions of games and print-and-plays a month early. The rest as above except its monthly instead of only when a game is finished.

Instagram and Facebook initialisation

Have opened a page on facebook and an Instagram

Emotions: 0.5

See more information here.

Matching game based on emotional vocabulary. To be used in schools / young parents, especially those with learning difficulties etc. Likely to be released free to Patrons​ and given to school SEN departments.

Update: Artwork now done! 

Colourblind check, Emotions game

Checking cards with new artwork for any problems with colourblindness

PlaytestingEnd of Summer Term! Playtesting on hold in the club until September.

What’s available to download or order now?

Free for Anyone

Tabletop Simulator

Graveyard Jazz 1.0 – see here! (Also P&P)

Village life 0.5 on TTS – see here!

(Want to check out the original inspiration? The Regent: Check it out here!)

Cat Academy Battle! – Original version – see here!

Print and Play

Graveyard Jazz 1.0 – Details and download available for free here!

Let’s Photograph 1.0: Photography ideas cards – see here!

Pocket Munch 1.1: Silly quick and simple card game – see here!

Free to Patrons (see changes above)

Cat Academy Micro Battle: a wallet game version of Cat Academy, see below.

The Lowest Bidder: a simple wallet card game where player’s compete to sell their products.

$5/20 subs: 

SS Sandbrook latest pre 1.0 version print and play, see below

Sandbrook Heist Alpha, see below

Cat Academy Beta, see below

Village Life Alpha, see above

Emotions pre-art version, see above

Sins of Satan Beta, see below

Don’t forget Patrons are only charged when a full, complete card or board game is released, not every month, and it doesn’t cost you a penny to sign up!

We are looking into changing our Patreon model to an early access one following our first game release. What do you think?

What’s also in the pipeline?
Current progress of all games not mentioned above:

Betas

Village Life 0.5: Explore, Expand, Elect. 

0.4 Arrived in the post this week and we have moved onto upgrading the artwork and updating a few things.

31.png

Latest tile artwork

How to play here!

We have been working on ideas for expansions too! – see here!

Sins of Satan / Demon Controller: Beta 0.8b.

A social deduction game in the likes of Avalon, Secret Hitler, Warewolf etc. Players try to play either sins or virtues, with corresponding effects for each. There are more virtuous players than demons, and more virtue cards in the pack, but players need to work together if they are going to prevent the demons from winning and taking control.

There is also a new quick paced tile collection game in the works in the same theme. Will put up photos when it arrives in the post!

More info here. A quicker playthrough designed for a younger audience.

0.8 available to download to Patrons!

Picture of all the demon controller cards showing virtues and sins

Demon Controller with the new artwork

SS Sandbrook 0.8a

A social deduction card game for 3- 9 players. More info here and here.

Game mechanics: 0.8a
Artwork: 0.6 (updated all artwork to a mix of CC0 and commissioned work)
Rules and rulebook: 0.7
Costings: 0.7 (base game runs at approx 100 cards)

Currently being printed professionally so will do a photo update when it arrives!
Sandbrook Heist! 0.4b

A quick social deduction card game. 0.4 updates and standardises the characters, makes the cat burglar more effective and introduces a final character “Herr Doctor”, a kind of evil doctor that can both harm and help the Mastermind.

Game mechanics: 0.5
Artwork: 0.4 (artwork updated to CC0 only)
Rules and rulebook: 0.5
Costings: 0.9

Currently being printed professionally so will do a photo update when it arrives!

Cat Academy Battle: a fun, fast mix and match game about getting the best Cat you can. Players match adjectives to their Cat cards to earn the most points they can in a round. In Battle! Mode, players also fight for their team – friendly or ferocious.

Version number: 0.7
Game mechanics: 0.7
Artwork: 0.6
Rules and rulebook: 0.5
Costings: 0.8 (base game is 54 cards)
Alphas

Evolve! A new 3 round board game where players build up their plant and animals over 3 seperate rounds. Taking on a different plant/animal each time with winner takes (eats?) all. Printed but not Playtesting due to time restraints. Pre-alpha stage.

Tranquility Station: players arrive, job cards in hand to their first job on a space station. Chaos ensues as traitors, aliens and viruses spread through the ship. Board game for up to 8 players. More info here. Pre-alpha stage. Check it out on TTS here, but it is unfortunately not feature complete..

Tranquility station being played online

 Tranquillity Station on TTS


A note on game versions, alphas, betas etc.

Alpha means it is in a playable state, but either untested or needs a lot of work.

Beta means it is playable and has been well playtested, but requires some additional work or finishing off.

Version number: How close we are to completing the game overall.
0.0 – 0.4: Game is in early stages.
0.4 – 0.7: Game has been well Playtesting but requires work.
0.8 – 0.9: Game is in the final stages of completion, usually lacking final editing, artwork etc.
1.0: Game is completed and released. “Free for all” games will have a blog entry with download. Others will be available to download through Patreon as completed.

Comments and suggestions? Want to see something not shown? Got an idea for a game you want making? Let us know in the comments below!

Sunday Progress Update: 15th July 2017

Hi all! Here’s our roundup of this week’s progress, playtesting results, an overview of what’s available and what’s coming soon. Stay tuned!

It’s the second last week before the club closes for the summer months! I aim to put a lot of the games up on Tabletop Simulator over the Summer once my mother in law returns from visiting from Japan.

What have we been working on and playtesting this week?

Game Jam Music Game – Graveyard Jazz

Written as an early entry to the tabletop forum game jam no.1, Graveyard Jazz is a music social card game where the most fitting music wins! Details and download available for free here!

Emotions: 0.4b

See more information here.

Matching game based on emotional vocabulary. To be used in schools / young parents, especially those with learning difficulties etc. Likely to be released free to Patrons​ and given to school SEN departments.

Artwork currently 7/9 done!

Bored person chibi style

 Waiting on the artwork to be completed

Playtesting 

We have been looking at the latest changes to Demon Controller / Sins of Satan. Which name do you think is better? We’ve been looking at changing up some of the cards and working on a no-kill version, though currently players are preferring the original. We played 6 times this week, with 4 good wins over 2 evil wins. We also had 4 new players, who picked up the game fairly quickly.

Currently printing/in the post:

SS Sandbrook latest Beta – stuck in the post office…

Sandbrook Heist! Latest beta – as above!

Village Life latest version – currently somewhere in Russia…

 Demon Controller Mini – as above!

What’s available to download or order now?

Free for Anyone

Tabletop Simulator

Graveyard Jazz 1.0 – see here! (Also P&P)

Print and Play

Let’s Photograph 1.0: Photography ideas cards – see here!

Pocket Munch 1.1: Silly quick and simple card game – see here!

Free to Patrons

Cat Academy Micro Battle: a wallet game version of Cat Academy, see below.

The Lowest Bidder: a simple wallet card game where player’s compete to sell their products.

$5/20 subs: 

SS Sandbrook latest pre 1.0 version print and play, see below

Sandbrook Heist Alpha, see below

Cat Academy Beta, see below

Village Life Alpha, see above

Emotions pre-art version, see above

Sins of Satan Beta, see below

Don’t forget Patrons are only charged when a full, complete card or board game is released, not every month, and it doesn’t cost you a penny to sign up!

We are looking into changing our Patreon model to an early access one following our first game release. What do you think?

What’s also in the pipeline?
Current progress of all games not mentioned above:

Betas

Village Life 0.4D: Explore, Expand, Elect. 

Turning over an exploation card in Village Life

Currently 0.4 is in the post so will put up pictures when it arrives for a proper play session! The mechanics are fairly solid and fun to play so far so looking good!

How to play here!

We have been working on ideas for expansions too whilst I wait for the prototype to arrive – see here!

Sins of Satan / Demon Controller: Beta 0.8b.

A social deduction game in the likes of Avalon, Secret Hitler, Warewolf etc. Players try to play either sins or virtues, with corresponding effects for each. There are more virtuous players than demons, and more virtue cards in the pack, but players need to work together if they are going to prevent the demons from winning and taking control.

There is also a new quick paced tile collection game in the works in the same theme. Will put up photos when it arrives in the post!

More info here. A quicker playthrough designed for a younger audience.

0.8 available to download to Patrons!

Picture of all the demon controller cards showing virtues and sins

Demon Controller with the new artwork

SS Sandbrook 0.8a

A social deduction card game for 3- 9 players. More info here and here.

Game mechanics: 0.8a
Artwork: 0.6 (updated all artwork to a mix of CC0 and commissioned work)
Rules and rulebook: 0.7
Costings: 0.7 (base game runs at approx 100 cards)

Currently being printed professionally so will do a photo update when it arrives!
Sandbrook Heist! 0.4b

A quick social deduction card game. 0.4 updates and standardises the characters, makes the cat burglar more effective and introduces a final character “Herr Doctor”, a kind of evil doctor that can both harm and help the Mastermind.

Game mechanics: 0.5
Artwork: 0.4 (artwork updated to CC0 only)
Rules and rulebook: 0.5
Costings: 0.9

Currently being printed professionally so will do a photo update when it arrives!

Cat Academy Battle: a fun, fast mix and match game about getting the best Cat you can. Players match adjectives to their Cat cards to earn the most points they can in a round. In Battle! Mode, players also fight for their team – friendly or ferocious.

Version number: 0.7
Game mechanics: 0.7
Artwork: 0.6
Rules and rulebook: 0.5
Costings: 0.8 (base game is 54 cards)
Alphas

Evolve! A new 3 round board game where players build up their plant and animals over 3 seperate rounds. Taking on a different plant/animal each time with winner takes (eats?) all. Printed but not Playtesting due to time restraints. Pre-alpha stage.

Tranquility Station: players arrive, job cards in hand to their first job on a space station. Chaos ensues as traitors, aliens and viruses spread through the ship. Board game for up to 8 players. More info here. Pre-alpha stage.

Tranquility station being played online

 Tranquillity Station on TTS


A note on game versions, alphas, betas etc.

Alpha means it is in a playable state, but either untested or needs a lot of work.

Beta means it is playable and has been well playtested, but requires some additional work or finishing off.

Version number: How close we are to completing the game overall.
0.0 – 0.4: Game is in early stages.
0.4 – 0.7: Game has been well Playtesting but requires work.
0.8 – 0.9: Game is in the final stages of completion, usually lacking final editing, artwork etc.
1.0: Game is completed and released. “Free for all” games will have a blog entry with download. Others will be available to download through Patreon as completed.

Comments and suggestions? Want to see something not shown? Got an idea for a game you want making? Let us know in the comments below!

Sunday Progress Update: 9th July 2017

Hi all! Here’s our roundup of this week’s progress, an overview of what’s available and what’s coming soon.

From next week this will be both a playtesting and progress update so enjoy! Patreon changes may also be happening soon to become more of an early access model, rather than once per completed game. 

What have we been working on this week?

Getting TTS to work on my computer!

Well kind of – I’ve managed to fiddle enough with the settings to actually get it running enough to be useful (my graphics card broke!) – so fingers crossed you’ll be able to play Harle Games prototypes when they are up!

Sins of Satan / Demon Controller: Beta 0.8b.

A social deduction game in the likes of Avalon, Secret Hitler, Warewolf etc. Players try to play either sins or virtues, with corresponding effects for each. There are more virtuous players than demons, and more virtue cards in the pack, but players need to work together if they are going to prevent the demons from winning and taking control.

There is also a new quick paced tile collection game in the works in the same theme. Will put up photos when it arrives in the post!

More info here. A quicker playthrough designed for a younger audience.

0.8 available to download to Patrons!

Picture of all the deomon controller cards showing virtues and sins

Currently printing/in the post:

SS Sandbrook 0.8b

Sandbrook Heist! 0.4b

Village Life 0.4

 Demon Controller Mini

What’s available to download or order now?

Free for Anyone

Let’s Photograph 1.0: Photography ideas cards – see here

Pocket Munch 1.1: Silly quick and simple card game – see here

Free to Patrons

Cat Academy Micro Battle 0.8: a wallet game version of Cat Academy, see below.

The Lowest Bidder 1.0: a simple wallet card game where player’s compete to sell their products.

$5/20 subs: 

SS Sandbrook 0.8 print and play, see below

Sandbrook Heist Alpha 0.2, see below

Cat Academy Beta 0.7, see below

Village Life Alpha 0.3C, see above

Emotions 0.2, see above

Sins of Satan Beta 0.8, see below

Don’t forget Patrons are only charged when a full, complete card or board game is released, not every month, and it doesn’t cost you a penny to sign up!

What’s also in the pipeline?
Current progress of all games not mentioned above:

Betas

Village Life 0.4: Explore, Expand, Elect. 

Turning over an exploation card in Village Life

Currently 0.4 is in the post so will put up pictures when it arrives for a proper play session! The mechanics are fairly solid and fun to play so far so looking good!

More info here and here.

Emotions: 0.4b

See more information here.

Matching game based on matching emotional vocabulary. To be used in schools / young parents, especially those with learning difficulties etc. Likely to be released free to Patrons​.

Bored person chibi style

Waiting on the artwork to be completed

Game mechanics: 0.8b (more cards = more testing needed!)
Artwork: 0.5 (artwork approved! 3/9 sets done)
Rules and rulebook: 0.8 (as above)
Costings: 0.8 (54 card deck, though liable to change as we have increased the artwork amount)

SS Sandbrook 0.8a

A social deduction card game for 3- 9 players. More info here and here.

Game mechanics: 0.8a
Artwork: 0.6 (updated all artwork to a mix of CC0 and commissioned work)
Rules and rulebook: 0.7
Costings: 0.7 (base game runs at approx 100 cards)

Currently being printed professionally so will do a photo update when it arrives!
Sandbrook Heist! 0.4b

A quick social deduction card game. 0.4 updates and standardises the characters, makes the cat burglar more effective and introduces a final character “Herr Doctor”, a kind of evil doctor that can both harm and help the Mastermind.

Game mechanics: 0.5
Artwork: 0.4 (artwork updated to CC0 only)
Rules and rulebook: 0.5
Costings: 0.9

Currently being printed professionally so will do a photo update when it arrives!

Cat Academy Battle: a fun, fast mix and match game about getting the best Cat you can. Players match adjectives to their Cat cards to earn the most points they can in a round. In Battle! Mode, players also fight for their team – friendly or ferocious.

Version number: 0.7
Game mechanics: 0.7
Artwork: 0.6
Rules and rulebook: 0.5
Costings: 0.8 (base game is 54 cards)
Alphas

Evolve! A new 3 round board game where players build up their plant and animals over 3 seperate rounds. Taking on a different plant/animal each time with winner takes (eats?) all. Printed but not Playtesting due to time restraints. Pre-alpha stage.

Tranquility Station: players arrive, job cards in hand to their first job on a space station. Chaos ensues as traitors, aliens and viruses spread through the ship. Board game for up to 8 players. More info here. Pre-alpha stage.

Tranquility station being played online

Tranquillity Station on TTS


A note on game versions, alphas, betas etc.

Alpha means it is in a playable state, but either untested or needs a lot of work.

Beta means it is playable and has been well playtested, but requires some additional work or finishing off.

Version number: How close we are to completing the game overall.
Game mechanics: How close we are to having the mechanics tested and set in stone
Artwork: How much artwork we have completed for the game, usually the final part.
Rules and rulebook: How much the rules are set and the rulebook written and edited.
Costings: How far we have cost/benefited the game and considered publishing costs etc.

0.0 – 0.4: Game/area is in early stages.
0.4 – 0.7: Game has been well Playtesting but requires work.
0.8 – 0.9: Game is in the final stages of completion, usually lacking final editing, artwork etc.
1.0: Game is completed and released. “Free for all” games will have a blog entry with download. Others will be available to download through Patreon as completed.

Comments and suggestions? Want to see something not shown? Got an idea for a game you want making? Let us know in the comments below!

The inspiration behind Village Life

What inspired you to make Village Life?

Image shows Village Life 0.3, showing the main deck and additional building cards

The current prototype cards, ready to play

As you may be aware I run a little tabletop club at a school for a variety of reasons, alongside making educational, mental health and ‘just for fun’ card games. So why begin work making a board game? (And based on the costing to print it out professionally… an expensive one!) Here’s a little into how it started and just a couple of games that have inspired me.
The Guild/The Guild 2

Intro video

The Guild series of games, originally make by JoWood studios (who made games with awesome ideas, but that were bug ridden messes) has always been one of my favourites and spawned a good deal of expansions that never quite fixed the bugs but expanded the game further, keeping it interesting. Despite the inevitable game breaking bugs, the theme has always interested me in two ways.

Firstly the politics part has definitely influenced the elections in village life. Here players have to try to reach the rank of Noble via other positions, being elected in by other, competing players. Bribery is rife in Village Life, so to keep their positions, players will have to work together through exchanging favours or outlandishly bribing one another to get ahead or stay in position – don’t be surprised when you are backstabbed and overthrown if you are close to winning by the other players. This adds further competitiveness to the game.

Europa 1400: The Guild, Council positions. Currently mostly empty.

A little empty, but the council seats will fill up…

Beyond the political, the idea of building a business up over time definitely influenced the economy part of Village Life. In The Guild, players purchase basic workshops and use the income from these to expand their business empire. Originally instead of goods we had a set of secondary and tertiary resources. For example ore turned into iron which was then processed into weapons, armour or jewelry similar to that in the Guild. This ended up way too complicated (and expensive!) for a board game, so the idea of goods took their place. 

The guild 3 is due out sometime later this year, so fingers crossed we’ll finally get a new update on the big ridden series!

Splendor

Before Village Life was a thing there was “The Regent”, which was a more indepth part of the politics area above, with a basic economy based on a simple version of a Slendor-style economy. Here rather than getting rubies, emeralds​ etc, players could invest in a building each turn which gave an income based on what other buildings you had. An example is farms – farms and mills both gave one coin per round each, however if you had both, you would receive an extra coin for having the supply chain. In this way players wanted to get certain buildings and made a different way to win. This idea was carried into the economy aspect of Village Life, with players building up their economies over time to become more powerful.

In playtests there’s one player who always goes for economy over Honour, with the idea that they will just buy it later. A good long term idea instead of fighting for political roles and getting round the need for bribes.

Splendor is available here. The app is pretty good, despite some bugs but of course it’s better in a group!

Game screen of Splendor showing the cards and resource

The economy in Splendor

The Curious Expedition / Renowned Explorers: International Society.

The exploration part of the game is definitely inspired by the exploration / hidden areas part of thess games. Early on in Village Life’s life there was a simple map that players put buildings into set areas. Pretty quickly however I wanted to change it to make it more interesting, where players can stumble upon areas good for different things or with bonuses. This also means much more replayability for players and is much easier to add expansions later if needed. 

Curious Expedition map screen

Exploring the map in the Curious Expedition

At the time of writing, Village Life is currently 0.3(D). Keep up to date each week with our Sunday roundup!

Want our games as soon as they are released? Want to play this and other games right now? Want to help our tabletop club stay open and provide free educational and mental health games to local schools?  Check out our Patreon page

Aside

Just a quick aside to say that the latest update to Village Life is available for download to Early Adopter Patrons. Take a look and see if you are interested – otherwise you’ll have to wait until the full game is released!

The Village exploration prototype. Exploration, economy and politics hand in hand.

Playtesting update here

Fancy helping our tabletop club survive? Want to help us make more games and receive them when they are completed? Check out our Patreon page! It really helps to fund the club!

Challenge: Day 29/30

Day 28 of the 30 days, 30 ideas challenge where I create 30 ideas for games over the next 30 days. See other days here.

Neko Punch!

Game type: card game, 1-4 players, kids

Length: 5 mins / round

Idea:

Players pick cards to get the best set of cards until the cat attacks them!

Game themed on playing with a cat until it punches / attacks you.

Stroke cards: 1 point

Tickets cards: 3 points

Scratch belly cards: 5 points

Neko punch, card game idea

Neko punch!!

Fancy helping our tabletop club survive? Want to help us make more games and receive them when they are completed? Check out our Patreon page! It really helps to fund the club!

 

The weekly schedule

Here’s the weekly plan for this blog:
Monday: Ideas bank; new ideas, or variations to current ideas.

Wednesday: Featured blog of the week; a blog I’ve been following will be featured each week.

Thursday: Playtesting roundup; showing what we’ve been playtesting this week in the club

Sunday: The Weekly Roundup; showing whats available to download, but when available and the progress made on our games during the week.

Let me know your comments, suggestions and questions in the comments below!

Fancy helping our tabletop club survive and get our games delivered directly to you? Check out our Patreon page! It really helps to fund the club!

Challenge: Day 28/30

Day 28 of the 30 days, 30 ideas challenge where I create 30 ideas for games over the next 30 days. See other days here.

Who goes in the pot?

Game type: card game, 1-4 players, any age

Length: 5 mins / round

Idea:

Card game where players have to appease a band of Orcs who intend to cook one of them. Players start with a selection of  foods which they need to use to persuade the orcs to eat instead of them.

Play continues until players have no cards left. The player with the lowest points during the match loses and goes in the pot!

Fancy helping our tabletop club provide free games and a safe space for disadvantaged students? Want to get this and other games made up for you? Check out our Patreon page!

Long pig

Tee hee