Shelved ideas 2

I thought it might be interesting to make a list of game ideas I’ve shelved over the past year or so I’ve been designing as a hobby. 
Part 2:

Fast Food Inc.

A game similar on many ways to “Sushi Go” but with players building their own fast food themed restaurant, players collect from a group deck and have to build up a starter, main and dessert with extra points for whether the dish makes sense (same type of food) and if it fits their theme. Lack of good / inspiring pictures etc made me lose interest, but I often find myself coming back to it as a good idea.

The Regent

Playtested pretty successfully on Tabletop Simulator with some friends, and based heavily on the “guild” series of games, this get is in two parts – one part where you are trying to become the regent and a second part where you are trying to get as much money as possible. Political titles give you a turn by turn up front payment but also give you additional powers, like the ability to tax or imprison your opponent’s. The second part involves buying up buildings that create a production chain, giving you more money each turn. A fun game but one that has been sadly forgotten recently due to my focus on card only games.

The Regent – Lite

A card game of the above, but it wasn’t complicated enough so needs more work.

Murder in Sandbrook

A prequel to the Sandbrook theme games, evolved into Sandbrook Heist.


A cat based economy game. Evolved into Cat Academy. Which I need to get back to.


A card based game where players produce propaganda to fulfil a mission. I had fun making it but didn’t go anywhere.

Space Agents

Turned into Tranquility Station. A space station with one player as a traitor with a mission. Unfortunately the station is also unlucky and plagued by other problems. Players have to escape the station before the traitor completes his mission.


A card game of magic vs emerging technology to influence public opinion to create laws benefiting either side. The winning side is the one who passes 5 laws first. I never completed the cards, but thought an interesting idea in a steam punk world with magic.


A game of escaping teachers to truant class. Never went anywhere.

Unlikely Heros

A funny game where the townspeople must band together to kill a raging monster. Trouble is the townspeople consist of farmers, miners, blacksmiths etc. Players work together to create tools, weapons etc and fight the monster.

Shelved ideas

I thought it might be interesting to make a list of game ideas I’ve shelved over the past year or so I’ve been designing as a hobby.

A pen to change the world

This was an idea of four newspaper companies vying for attention to produce propaganda pieces to persuade the population to protect or revolt against the government – done through a political compass system. A nice idea that never got beyond the basic idea


A board game idea with players trying to escape from an insane asylum, each with their own lovecraftian style abilities. Nice idea but became more and more complex until it didn’t seem fun.


A simple card game where 2 players take turns building up their castle taking cards from a draw pile whilst also attempting to destroy the opposition castle by taking out their main hall. A little fun game but I got bored making it and never took it to the playtesting stage.

City builders

Another board game before I moved to making card only games. Players place pieces on a hex map to build a city, collecting points based on the piece and those around it – eg putting shops next to houses earned more points. Ended up being similar to what is now concrete jungle. Never got very far due to the number of pieces and complexity involved.


An island survival game where players collect cards to try to survive on a desert island. Never left the idea stage.


Players survive and influence a corrupt government playing as protesters, different sections of government etc. Fun idea that I stopped working on as it got more complicated. I could never find a good way of making it simple and also include everything I wanted in it.

Earth / NSA

Players have to write coded messages to each other whist avoiding the police/government/NSA (lol). 1 player the government, 1 a criminal and the others are normal People. Government has to try and catch the right person whilst the criminal has to do criminal stuff. Had a large complicated board that could in future be simplified. Lost interest but might return to. 

To be continued