Sandbrook Werewolf game?

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Working on a quick new game ready for the end of the month as an extra if possible! This one takes the characters of SS Sandbrook and makes it into a quick mafia/werewolf game. The kids at the club are getting into playing werewolf recently so thought I would make a version between SS Sandbrook and Werewolf! Coming Soon – or take a look at an early version now on Patreon!

You can also check out SS Sandbrook for free as a print and play here

Want to help buy dont want to sign up to anything? Check out our ebooks and educational materials on TES or check out the link below. All money goes towards making printing educational materials for our school in West London.

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Sandbrook: Reaching New Shores!

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Mystery on the SS Sandbrook is our first released social deduction game based on a little town called Sandbrook. You can check out the game here.

More news of a recent Heist and strange goings on at the Sandbrook Museum have also been heard so keep your eyes open for more information about our little town.

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Visit Sandbrook Today!

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Mystery on the SS Sandbrook is our first released social deduction game based on a little town called Sandbrook. You can check out the game here.

More news of a recent Heist and strange goings on at the Sandbrook Museum have also been heard so keep your eyes open for more information about our little town.

Buy Me a Coffee at ko-fi.com

Mystery on the SS Sandbrook

Sneak peak at some of the characters in the upcoming free print to play game SS Sandbrook. A social deduction game currently in final editing ready for an Autumn release! Get this and others from our website!

An easy win for the cultists… Play three damage ship cards and you too can join Cthulu!

The doctor should really stick to his oath of healing…

Challenge: Day 10/30

Day 10 of the 30 days, 30 ideas challenge where I create 30 ideas for games over the next 30 days. See other days here.

The House

Game type: card game, social deduction(?)

Length: 20 mins

Idea:

Players are all tasked with taking out a certain character. They are each given a character which they show to others and a a mission card, which is hidden. Players have different objectives such as escaping the haunted house, murdering a certain player or character etc.

Players with similar missions must work out what their missions are in order to win. First group of players to complete their mission wins. (Eg multiple players will have the same mission.)

Alternative could be that characters are hidden aswell, making the game more difficult for players to complete their objectives.

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Challenge: Day 4/30

Day 4 of the 30 days, 30 ideas challenge where I create 30 ideas for games over the next 30 days. See other days here.

Deduction

Game type: Social deduction card game

Length:15 mins

Idea:

Social deduction where an investigator has to guess what type of cult/criminal organisation they are dealing with before the crime is committed. Crimes could be theft, murder, conversion etc.

Different powers/cards are shuffled into deck and revealed over time as the criminals play cards towards that crime. Criminals view one of multiple crimes so are aware but is hidden from the investigators/inquisitors.

Whereas most games involve working out the player roles, this one would be focused on working out what the crime being done is and then shutting that down. The investigator would need to have a way of stopping each one for it to work.

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Playtest – Sandbrook Heist v1

We playtested the Heist game v1 again yesterday, playing 4 games with some alternative rules which worked much better.

There were two options we tried:

Firstly to limit the number of plan cards available making only 3. The problem was that the game then took too long, making it too easy for the police to catch the criminals.

Secondly to have all players play treasure cards acting as points, but that plan cards are also played upside down. In this way anyone playing face down cards can be suspected of being the mastermind, but only the mastermind knows when the plan is ready – which I think makes sense from a thematic point of view.

We played one game of the first type and 4, 5 minute games of the second. Having the game take 5 minutes kept it interesting and fast moving, allowing the police to win 3 times and the mastermind once. 

We had 2 new players which picked up the game within that time span which was also very reassuring, though having a basic ruleset on the table would be beneficial for reference.

I look forward to seeing how this game progresses, especially how positive the feedback has been from a first version.

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