Playtesting this week :
SS Sandbrook V7 – Card game; Social deduction
The Village – Board game; Exploration, Economy and Politics, board game
Playtesting SS Sandbrook in progress
Our little testers have been checking for any errors in version 7 before we finalise and go to print on v8 (the changelog can be found here). Play went well over the two sessions run and players managed to complete three games without needing to check instructions /rules etc which is looking positive.
Village lifeVillage life version II in progress
Testers teaching testers…?
Earlier this week we went hands off to have playtesters teaching new players. It started simply as a necessity and turned into a really good idea. With the exams still on, life is busy and so my attention was taken away from the board games towards real life.
Village III Prototype
On Wednesday we broke out prototype III, converting the board game into an open exploration game. This means players have to search out their locations first, incorporating an element of randomness which will need balancing. Feedback however feedback was positive and players preferred the open nature of the game to the static board.
Materials ready for play
The basic gameboard put together
Game in progress with 4 players at (almost) the end of exploration and a good economy being built
The first playthrough went well with 4 players. Despite the “random bonus” cards, there were three runners for first place at the end of the game, with the fourth not too far behind.
We decided the winner by how much it would cost to buy the resources/buildings outright.
3 honour (15), mixed resources (5), buildings (15). Total: 35 (Honour win)
0 honour (0), mixed resources (18), buildings (16). Total: 34
0 honour (0), mixed resources (12), buildings (12). Total: 24
0 honour (0), mixed resources (14), buildings (16). Total: 30
Honour is earned either by buying outright (“giving to the poor”) or by constructing certain buildings. Player 1 here got the honour by building the City building, upgrading the Village and opening the second part of the game. Unfortunately we didn’t have time for this aspect though on this 30 minute playthrough.
General – Exploration style better than standard map
Balancing needed with regards to random tile cards
Balance needed with regards to supplies/later buildings. IE if mines are rare, but minerals are worth the same, why does getting a mine make a difference?
More next week! (Next week will be Thursday!)
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